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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/" version="2.0"><channel><title>渊的杂货站</title><link>http://localhost:8090</link><atom:link href="http://localhost:8090/rss.xml" rel="self" type="application/rss+xml"/><description>渊的杂货站</description><generator>Halo v2.25.4</generator><language>zh-cn</language><lastBuildDate>Thu, 27 Aug 2026 16:58:35 GMT</lastBuildDate><item><title><![CDATA[WinUI Rust 学习笔记-03 项目结构]]></title><link>http://localhost:8090/archives/wei-ming-ming-wen-zhang</link><description><![CDATA[<img src="http://localhost:8090/plugins/feed/assets/telemetry.gif?title=WinUI%20Rust%20%E5%AD%A6%E4%B9%A0%E7%AC%94%E8%AE%B0-03%20%E9%A1%B9%E7%9B%AE%E7%BB%93%E6%9E%84&amp;url=/archives/wei-ming-ming-wen-zhang" width="1" height="1" alt="" style="opacity:0;">目标：系统理解一个 Windows Reactor 项目的结构——每个文件、每个核心类型 分别做什么、负责什么，以及 windows-reactor 库内部是如何组织的。 1. 一个应用的两个层面 理解 Reactor 项目，可以把问题拆成两个层面： ┌───────────────────────]]></description><guid isPermaLink="false">/archives/wei-ming-ming-wen-zhang</guid><dc:creator>Administrator</dc:creator><pubDate>Mon, 17 Aug 2026 14:25:12 GMT</pubDate></item><item><title><![CDATA[ WinUI Rust 学习笔记-02 计数器]]></title><link>http://localhost:8090/archives/winui-rust-xue-xi-bi-ji-02-ji-shu-qi</link><description><![CDATA[<img src="http://localhost:8090/plugins/feed/assets/telemetry.gif?title=%20WinUI%20Rust%20%E5%AD%A6%E4%B9%A0%E7%AC%94%E8%AE%B0-02%20%E8%AE%A1%E6%95%B0%E5%99%A8&amp;url=/archives/winui-rust-xue-xi-bi-ji-02-ji-shu-qi" width="1" height="1" alt="" style="opacity:0;">之前的 hello 示例 是静态的，现在看一个动态的示例——计数器，它演示了 Reactor 的核心机制 —— 状态： #![windows_subsystem = "windows"] use windows_reactor::*; fn app(cx: &amp;mut RenderCx]]></description><guid isPermaLink="false">/archives/winui-rust-xue-xi-bi-ji-02-ji-shu-qi</guid><dc:creator>Administrator</dc:creator><pubDate>Mon, 17 Aug 2026 14:15:06 GMT</pubDate></item><item><title><![CDATA[WinUI Rust 学习笔记-01 环境搭建]]></title><link>http://localhost:8090/archives/winui-rust-xue-xi-bi-ji</link><description><![CDATA[<img src="http://localhost:8090/plugins/feed/assets/telemetry.gif?title=WinUI%20Rust%20%E5%AD%A6%E4%B9%A0%E7%AC%94%E8%AE%B0-01%20%E7%8E%AF%E5%A2%83%E6%90%AD%E5%BB%BA&amp;url=/archives/winui-rust-xue-xi-bi-ji" width="1" height="1" alt="" style="opacity:0;">微软官方的windows-rs库最近已经支持了winui3，可以直接使用winui3的控件了。链接地址：windows-rs/docs/crates/windows-reactor.md at master · microsoft/windows-rs 1. 整体需要什么 开发 Windows Re]]></description><guid isPermaLink="false">/archives/winui-rust-xue-xi-bi-ji</guid><dc:creator>Administrator</dc:creator><pubDate>Mon, 17 Aug 2026 13:48:45 GMT</pubDate></item><item><title><![CDATA[Slint 学习笔记-入门篇]]></title><link>http://localhost:8090/archives/slint-xue-xi-bi-ji-ru-men-pian</link><description><![CDATA[<img src="http://localhost:8090/plugins/feed/assets/telemetry.gif?title=Slint%20%E5%AD%A6%E4%B9%A0%E7%AC%94%E8%AE%B0-%E5%85%A5%E9%97%A8%E7%AF%87&amp;url=/archives/slint-xue-xi-bi-ji-ru-men-pian" width="1" height="1" alt="" style="opacity:0;">title: Slint 学习笔记 - 入门篇 author: 渊 slug: slint-study-01 tags: obsidian halo 说明 本文档和官方文档是有一定的区别的，并不是翻译官方文档，官方文档中的内容可能会和本文档内容有一定的出入（名词解释、名词称呼、标记等），或许你可以在]]></description><guid isPermaLink="false">/archives/slint-xue-xi-bi-ji-ru-men-pian</guid><dc:creator>Administrator</dc:creator><pubDate>Sun, 2 Aug 2026 08:31:46 GMT</pubDate></item><item><title><![CDATA[Hello Halo]]></title><link>http://localhost:8090/archives/hello-halo</link><description><![CDATA[<img src="http://localhost:8090/plugins/feed/assets/telemetry.gif?title=Hello%20Halo&amp;url=/archives/hello-halo" width="1" height="1" alt="" style="opacity:0;">如果你看到了这一篇文章，那么证明你已经安装成功了，感谢使用 Halo 进行创作，希望能够使用愉快。]]></description><guid isPermaLink="false">/archives/hello-halo</guid><dc:creator>Administrator</dc:creator><category>默认分类</category><pubDate>Sat, 1 Aug 2026 07:04:15 GMT</pubDate></item></channel></rss>